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Project Sol 3 - Assets

Project Sol 3 was created in the middle of 2019 to demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22. I was responsible for enviroment assets concept and models creation. Thanks to the team that made this project possible: Kevin Margo, Gavriil Afanasyev Klimov, Gregor Kopka, David Lesperance, Brian Robison, Jacob Norris, Jarom Brand and Alessandro Baldasseroni.

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SOL 3 RTX Cinematic

SOL 3 RTX Cinematic: details

Shooting range scene was created to demontrate reflections with rtx technology

Shooting range scene was created to demontrate reflections with rtx technology

Reflective panels on each side of a platform was created to demontrate reflections with rtx technology

Reflective panels on each side of a platform was created to demontrate reflections with rtx technology

Enviroment assets: pc, side reflective panels, cable systems, monitors, binoculars, info stand was done by me

Enviroment assets: pc, side reflective panels, cable systems, monitors, binoculars, info stand was done by me

Enviroment assets: pc, side reflective panels, cable systems, monitors, binoculars, info stand was done by me

Enviroment assets: pc, side reflective panels, cable systems, monitors, binoculars, info stand was done by me

Information displays

Information displays

Shooting range room was designed by Gregor Kopka

Shooting range room was designed by Gregor Kopka

Side panel reflective surface

Side panel reflective surface

Cables systems

Cables systems

Left and right panels are designed to have reflective surfaces and internal moving parts

Left and right panels are designed to have reflective surfaces and internal moving parts

Destroed right panel make possible to see internal parts

Destroed right panel make possible to see internal parts

Environment concept and models which was done by Gregor Kopka and me

Environment concept and models which was done by Gregor Kopka and me

Concepts and models which was done by me

Concepts and models which was done by me

Technical animation pass

Technical animation pass

Technical animation pass