Project Sol 3 was created in the middle of 2019 to demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22. I was responsible for enviroment assets concept and models creation. Thanks to the team that made this project possible: Kevin Margo, Gavriil Afanasyev Klimov, Gregor Kopka, David Lesperance, Brian Robison, Jacob Norris, Jarom Brand and Alessandro Baldasseroni.
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SOL 3 RTX Cinematic
SOL 3 RTX Cinematic: details
Technical animation pass
Technical animation pass
Technical animation pass