I'm very glad to be a part of our team with Gavriil Klimov, Gregor Kopka, Jacob Norris and other guys who worked on the project! I worked on the design of futuristic modern props for the Nvidia Holodeck lab. You can see in the scene various engineering devices on the tables, and also engineering displays, carry table, wall designs, wall lights, cables. The entire environment/concept/design/real-time scene was created in under 4 weeks to meet a deadline and I'm happy with our results! Check more fullscreen rendering shots at Gavriil Klimov profile. Realtime scene screens at Jacob Norris profile.
Gavriil Klimov: Art Director/ Design/Highpoly/ Rendering post process
https://www.artstation.com/hexeract
Gregor Kopka: Design/Highpoly/Lowpoly/Texturing
https://www.artstation.com/scrutch
Jacob Norris: In-game Lighting, Materials, Textures, Car Materials & Some Low-Poly mesh creation
https://www.artstation.com/purepolygons
Ryzin: Lowpoly/Texturing
FX: Fred Hooper
https://www.artstation.com/freddyhoops
Additional Car Work: Kevin Newkirk and Terry Mosier
NVIDIA Holodeck: Photorealistic Collaborative Design in VR

Here is some of the devices on a tables and the cable near it which i made for a Holodeck lab. The carry-table was made by me and Gregor Kopka: https://www.artstation.com/scrutch
GTC Europe 2017 - Opening Keynote